Difference between revisions of "Games for Good"
From Social Collaborative Singapore
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===Living Theories=== | ===Living Theories=== | ||
http://livingtheories.com.sg/ | http://livingtheories.com.sg/ | ||
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+ | Wilfred Lau is here |
Revision as of 08:16, 24 October 2017
Contents
Definitions and Scope
Target Population: [name of target group]
Client Segments
Size of Target Population
Desired impact for target group
Needs of [insert client type]
Need for others to recognise the value of games for well-being or social change
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for well-designed games that achieve health or well-being
Existing Resources
-NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)
-Games for Dementia patients developed by Alexandra Health to slow down mental decline (ST 10 Oct 2017).
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Resource Directory
Serious Games Association (Singapore))
Living Theories
Wilfred Lau is here