Difference between revisions of "Games for Good"
From Social Collaborative Singapore
Line 81: | Line 81: | ||
---- | ---- | ||
− | == | + | ==RLiving Theories <nowiki>http://livingtheories.com.sg/esource</nowiki> Directory== |
+ | |||
+ | === Alterculture Studios === | ||
+ | https://www.alterculture-studios.com/ | ||
+ | |||
+ | === Singapore Games Association === | ||
+ | https://www.sgga.org.sg/ | ||
===Serious Games Association (Singapore))=== | ===Serious Games Association (Singapore))=== |
Revision as of 06:33, 21 June 2021
Contents
Definitions and Scope
Target Population: [name of target group]
Client Segments
Size of Target Population
Desired impact for target group
Needs of [insert client type]
Need for others to recognise the value of games for well-being or social change
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for well-designed games that achieve health or well-being
Existing Resources
-NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)
-Games for Dementia patients developed by Alexandra Health to slow down mental decline (ST 10 Oct 2017).
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
RLiving Theories http://livingtheories.com.sg/esource Directory
Alterculture Studios
https://www.alterculture-studios.com/
Singapore Games Association
Serious Games Association (Singapore))
Living Theories