Difference between revisions of "Games for Good"
From Social Collaborative Singapore
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− | ==== Need for | + | ==== Need for well-designed games that achieve health or well-being ==== |
'''Existing Resources''' | '''Existing Resources''' | ||
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+ | NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past([http://www.straitstimes.com/singapore/health/creating-fun-and-games-to-stir-up-memories ST 10 Oct 2017]) | ||
+ | |||
'''Gaps and Their Causes''' | '''Gaps and Their Causes''' |
Revision as of 02:16, 10 October 2017
Contents
Definitions and Scope
Target Population: [name of target group]
Client Segments
Size of Target Population
Desired impact for target group
Needs of [insert client type]
Need for others to recognise the value of games for well-being or social change
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for well-designed games that achieve health or well-being
Existing Resources
NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions