Difference between revisions of "Games for Good"
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Revision as of 02:27, 30 August 2021
Contents
Definitions and Scope
Target Population: [name of target group]
Client Segments
Size of Target Population
Desired impact for target group
Needs of [insert client type]
Need for others to recognise the value of games for well-being or social change
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for well-designed games that achieve health or well-being
Existing Resources
-NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)
-Games for Dementia patients developed by Alexandra Health to slow down mental decline (ST 10 Oct 2017).
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Resource Directory
Alterculture Studios
https://www.alterculture-studios.com/
Singapore Games Association
Serious Games Association (Singapore))
Living Theories
Organisations and Associations (overseas)
https://www.gamesforchange.org/
International Games Week (Nov)
https://games.ala.org/international-games-week/
Examples of Games