Games for Good
From Social Collaborative Singapore
Revision as of 02:15, 10 October 2017 by Jleehg (talk | contribs) (→Need for [ insert description ])
Contents
Definitions and Scope
Target Population: [name of target group]
Client Segments
Size of Target Population
Desired impact for target group
Needs of [insert client type]
Need for others to recognise the value of games for well-being or social change
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions
Need for [ insert description ]
Existing Resources
Gaps and Their Causes
Possible Solutions