Difference between revisions of "Games for Good"

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===Living Theories===
 
===Living Theories===
 
http://livingtheories.com.sg/
 
http://livingtheories.com.sg/
 +
 +
Wilfred Lau is here

Revision as of 08:16, 24 October 2017

Definitions and Scope

Target Population: [name of target group]

Client Segments

Size of Target Population

Desired impact for target group

Needs of [insert client type]


Need for others to recognise the value of games for well-being or social change

Existing Resources


Gaps and Their Causes


Possible Solutions



Need for well-designed games that achieve health or well-being

Existing Resources

-NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)

-Games for Dementia patients developed by Alexandra Health to slow down mental decline (ST 10 Oct 2017).


Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Resource Directory

Serious Games Association (Singapore))

http://www.sga-sg.org/

Living Theories

http://livingtheories.com.sg/

Wilfred Lau is here