Difference between revisions of "Games for Good"

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http://livingtheories.com.sg/
 
http://livingtheories.com.sg/
  
<br />http://gamesforgood.org/
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<br />
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=== Organisations and Associations (overseas) ===
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http://gamesforgood.org/
  
 
https://www.gamesforchange.org/
 
https://www.gamesforchange.org/

Revision as of 01:33, 24 August 2021

Definitions and Scope

Target Population: [name of target group]

Client Segments

Size of Target Population

Desired impact for target group

Needs of [insert client type]


Need for others to recognise the value of games for well-being or social change

Existing Resources


Gaps and Their Causes


Possible Solutions



Need for well-designed games that achieve health or well-being

Existing Resources

-NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)

-Games for Dementia patients developed by Alexandra Health to slow down mental decline (ST 10 Oct 2017).


Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Resource Directory

Alterculture Studios

https://www.alterculture-studios.com/

Singapore Games Association

https://www.sgga.org.sg/

Serious Games Association (Singapore))

http://www.sga-sg.org/

Living Theories

http://livingtheories.com.sg/


Organisations and Associations (overseas)

http://gamesforgood.org/

https://www.gamesforchange.org/

International Games Week (Nov)

https://games.ala.org/international-games-week/