Games for Good

From Social Collaborative Singapore
Jump to: navigation, search

Definitions and Scope

Target Population: [name of target group]

Client Segments

Size of Target Population

Desired impact for target group

Needs of [insert client type]


Need for others to recognise the value of games for well-being or social change

Existing Resources


Gaps and Their Causes


Possible Solutions



Need for well-designed games that achieve health or well-being

Existing Resources

-NTU students from School of Art, Design and Media designed games for senior inpatients with dementia at Ng Teng Fong General Hospital--involving dough with scents such as mango, cinnamon and rose for the patients to identify and associate with events in their past(ST 10 Oct 2017)

-Games for Dementia patients developed by Alexandra Health to slow down mental decline (ST 10 Oct 2017).


Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Need for [ insert description ]

Existing Resources

Gaps and Their Causes

Possible Solutions


Resource Directory

Alterculture Studios

https://www.alterculture-studios.com/

Singapore Games Association

https://www.sgga.org.sg/

Serious Games Association (Singapore))

http://www.sga-sg.org/

Living Theories

http://livingtheories.com.sg/


Organisations and Associations (overseas)

http://gamesforgood.org/

https://www.gamesforchange.org/

International Games Week (Nov)

https://games.ala.org/international-games-week/


Examples of Games

https://www.straitstimes.com/singapore/gaming-may-be-used-to-help-probationers-learn-about-the-impact-of-their-crimes

https://tobeyou.sg/